Maya car modeling11/1/2023 ![]() ![]() I felt that a follow up was necessary to go into the depths of understanding the intricacies of automotive modeling and laying out the basic principles which distinguishes it from any other type of 3D modeling. A big reason for creating this tutorial was another tutorial that I have created many years ago when I was starting out my way in 3D graphics and has still been circulating to this day ( Making of Mercedes S600). If all you need is something reflecting an HDR sky environment and you don't mind some reflection distortions that the untrained eye won't catch then this is not for you. One other important thing to be noted is that the level of quality that this tutorial deals with relates to rendering an object with continuous reflection streaks across it. While this is a car modeling tutorial it will not go into any details of the basic process of creating the mesh, specific tools or matching the reference proportions which I feel are better suited for a general modeling or hard surface modeling tutorial. ![]() Using the example of a car body, the same principles can be applied to any reflective object whether it's a boat, a futuristic concept train or a sophisticated water faucet. It's geared towards artists who have experience in modeling complex polygon hard surfaces such as cars but are looking to have a better grasp on the subject. This tutorial examines the creation of polygonal meshes with high quality curvature to produce better reflections. Ali Ismail runs through the theory and basics of polygon-modeling cars in 3ds Max and Maya
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